Most of this information can be found on the World Map page under the Bizmar links and on other pages, but I decided to add all the Bizmar info here too for ease of use. Plus it's easier to edit here and make new additions if needed.
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Bizmar is considered the capital city of the nation of Loris. Bizmar is a filled with all manner of people from rich merchants to the poorest of beggars. Bizmar is a port city located on the small continent of Loris. The city has become a place of refuge for criminals. Since the government of Bizmar accepts anyone into their homeland, many escaped prisoners, murderers, and those of unscrupulous nature, have come from other nations to take up residency here.
Military force in the city of Bizmar seems very lax, and it obviously is. "If the people who live here want to kill themselves why should we interfere?" is the government's way of thinking. The guards that patrol the city can be easily bribed to turn their heads since most do not want to put their lives in jeopardy by getting involved anyway.
The streets of the city are filled with numerous gangs, thugs, and crimelords, all fighting amongst themselves for more power. Ogres, drow elves, dwarves, giants, and werecreatures, who keep their identity a secret, are also common here. All who walk these streets make certain they are armed and prepared to fight because disputes are as common as breathing.
The Major Crimelords of Bizmar City
At present, there are two major crimelords in Bizmar city. Tegol Denair once controlled the southwestern portion of the city. He, and a number of his minions, were killed by a group of adventurers from an earlier incarnation of forums based in the World of Variance.
A mercenary captain that worked for Tegol is now in the process of taking control of the southwest side. The man's name is Belald, and he is a half-elf. Unlike Tegol, he uses his brain and is proving to be a more dangerous adversary. Belald employs many mercenaries, mages, spies, beggars, and gangs in his new organization which numbers well over 500 members. He is an excellent swordsman, can use minor spells, and is now accompanied by at least two mercenary bodyguards at all times.
Donaldash Castel or Donal as he is usually referred to, is the second major crime-lord in Bizmar, controlling the southeastern portion of the city. He and Tegol were bitter enemies, each tying to gain more power and additional territory. Donal is now trying to get information on Belald, who has taken over Tegol's territory.
Donal was born and raised in Bizmar, making his way up to the top of the criminal ladder through shear determination and brute force. Some say he once held a mage captive for years, forcing him to teach him the art of spell casting, but no one is certain if this is truth or just another rumor spread to strike fear in the hearts of those who try to oppose him.
Donaldash, like Belald, surrounds himself with mercenaries, mages, and petty thieves. He also has an elaborate spy network made up of beggars that spreads all across the city. Donald has 3 adopted children: Conor, Quinn, and Feylin.
Northside of Bizmar:
The Northside of Bizmar is where the Royal Imperial Chateau of the Aysealar government is located. The Aysealar race is a mixture of giant, barbarian and ogre. They are quite warlike in nature, and are among the fiercest of warriors when engaged in battle. They are towering in stature (some over 8" tall), wild-eyed in appearance and quite menacing when angered. Although the Aysealar's have human mages in their court, they themselves have little talent for magic. They love the sea and have some of the best sailing vessels in the world of Variance.
This section of the city harbors less criminals and an occasional city guard patrol can be seen roaming the steets trying to keep the peace. (although many can be bribed to turn their heads of course) Also found here are the mansions of the rich people of the city who keep their property surrounded by vicious guard dogs, hired mercenaries or expensive warding spells offered for sale by the many mages who also reside here.
Some Notable Businesses on the Northside
Miranda's House of Herbs Apollo's Temple The Fighter's Guild Guidis Bodyguard Service Jesset's Servants for Hire The Shady Lane Inn (dwarven owned) Farrell Windsong's Music Shoppe Cyclops Inn (ogre owned) Hibler's Jewelry The Bear's Claw Tavern Caponet's Cloth Shoppe Music Academy Northside Library Temple of Ares (favorite of the Aysealar's) Clover's Fish Market Hulena's Supply Shoppe The Kicking Mule Inn Klaven Forgehammer Smithy Copper Rest Hostel Findar's Circus Site City Hospice **One of Belald's Homes** (crimelord)
The Center of Bizmar City
The center of Bizmar is filled with numerous gangs and thugs all vying for power and territorial rights. Numerous fights, muggings, petty theft and riots are commonplace here. No one but the bravest of souls walk this area unattended if they value their lives and valuables. Those not proficient at defending themselves usually venture here only after hiring mercenaries from Guidis' Bodyguard Service on the Northside.
The Gangs and their Leaders:
The Street Devils - Leader: Marz Nightcrawler The Wyverns - Leader: Puler Muskon The Infidels - Leader: Edlon The Lords - Leader: Ginza (1/2 giant 1/2 ogre) The Black Death Knights - Leader: Kanet The Demon Kings - Leader: Corbet Le Blair The Blood Suckers - Leader: Kenshaw The Red Light Gang - Leader: Hambra Spien The Giant Hornets - Leader: Lepsi Dorn The Deadly Daggers -Leader: Silco Crost The Crows: - Leader: Valen Paja The Sharks Gang: Leader: Pirro The Warlocks: Leader: Zay
Other Powers that reside in the City Center
The Nowaka Family: A secret clan of ninja's from the eastern continent of Kor Toi who left their homeland in disgrace after botching up an important assassination they were hired for. Family members include Il'Choo and his wife Nishi. They have five sons; Wang,Kembutsu, Motoharu, Nichu,and Kubikon as well as one daughter, Takei. Wang, the eldest son, runs a martial arts school in the city center, where he teaches a watered-down version of jujitsu to anyone willing to pay for lessons. Il'Choo's brother Akida also lives with them, but he is thought of as eccentric and ignored by most of the family.
Torin Deathsmask: He is the head of Bizmar's thief/assassin guild, which has its secret location somewhere in the city center. Torin owns many business establishments located throughout the city such as a pawn shoppe, locksmith shoppe, and a servant agency. His parents were killed by werecreatures which left Torin with an overwhelming hatred of the race. He wanders the city in various disguises, picking up information and killing werecreatures for sport.
The Drow Society: It is a well known fact that the evil dark elves roam the city freely, always willing to cause more havoc and dissention amongst its citizens. Rumor has it that there is a secret entrance to their underground city somewhere far to the east of the city center, but if anyone has ever been there they have never spoken about it, for fear of death. Some say the drow kidnap the defenseless of Bizmar and sacrifice them up to Lolth, their beloved demon spider queen.
Other Notables of Power Within the City
Zime Sioneva (1/2 drow, moneylender) La Crot Tallisett (pimp) Swort Vyla (black market goods) Jorse Walmic (head of secret wererat society)
Some Major Businesses in the City Center
Sebastian's Brothel (on border of north and citycenter) Zelda's Herb Shop The Full Cup Tavern Rhoana's Food Shoppe Bethesda's Perfumes Wee Folk Inn (gnome establishment) Lude Goodfriend's Home (healer) Closed Fist Dojo (jujitsu; Wang Nowaka owns) City Center Library Big Peak Inn (barbarian hangout) Colt's Bath House The Sleeping Wench (brothel) Alm's Pawn Shoppe Lawton's Locksmith Shoppe Splattered Brains Tavern (ogre establishment) Lamenta's Fortune Telling Shoppe Charnel House (dead body depository) Stell's House of Aphrodisiacs Ky's Potion Palace Papa Louie's House of Pleasure (escorts, drugs, etc)
Southside of Bizmar
As stated above, "Balald Velacor" controls the territory to the southwest of the Park, while "Donaldash Castel" controls the territory located to the southeast of the Park.
Some noted buildings in this section of the city of Bizmar
The Bloody Mug Tavern Mother Tath's Hostel Gartner's Tattoos Narkma's Smitty Sleeping Snake Inn (Castel family) The Blue Flame Eatery (Castel family) Pasha's Pawn Shop (Castel family) House of Red Satin Brothel (Castel family) Pot of Gold Gambling Hall (Castel family) Nigu's Bookstore (Castel family) Jade and Jug Tavern Vamant's Liquors Resstan's Apothecary Flemin's Tobacco Shoppe Darho's Cobbler Shoppe Joyous Goblet Inn Orm's Eattery Pasha's Pawn Shoppe Smeealt's Barber Shoppe Truro's Incense Shoppe Dancer's Tavern Silver Cup Tavern Hermes Temple Jierdan's Florist Shoppe Witdel's Clothes Shoppe Karan's Bakery Bubbling Brew Inn Akar's Gems and Jewels Telva's Jewerly Shoppe Vasa's Fine Foods Splattered Brains Inn Hidden Temple of Omcron (werecreatures) Fortune's Gambling Hall Zormint's Armory Freda's Bakery Hanna's Hospice